- Pre CS-537
- Pre CS-549
- Pre CS-541
Introduction
In this course we will study the science and concrete programming tools underlying the design and implementation of game engines. The course will cover the principal components and techniques of a modern game engine: physics simulation engines, 3D graphics engines, artificial intelligence engines, scripting languages, network gaming for massively multiplayer games.
Teacher
David Pfeffer
ADJUNCT PROFESSOR
Email: dpfeffer@stevens.edu
Education
Bachelors of Science in Computer Science
Stevens Institute of Technology
Hoboken, NJ
Honors; Minor in Law and Public Policy
Masters of Science in Computer Science
Stevens Institute of Technology
Hoboken, NJ
4.0 GPA; Graduate Certificates in Computer Systems, Databases & Service Oriented Architecture, Distributed Systems, Enterprise Computing, Quantitative Software Engineering, Service Oriented Computing
Professional Societies
Member of the IEEE Computer Society and ACM.
Courses
CS 521 TCP/IP Networking
CS 570 Introduction to Programming, Data Structures, and Algorithms
CS 465 Selected Topics in Computer Science
SSW 810 Selected Topics in Systems Centric Software Engineering