- Pre CS-182
- Pre CS-385
- Pre CS-570
- Pre CS-590
Introduction
The course will provide the students with: (i) A theoretical understanding of the principles, concepts, and structures underlying game designs; (ii) An analysis of game specific engineering frameworks and architectures including software and hardware architectures, game play mechanics, design documentation, and production methodology; (iii) An introduction to the innovation processes and skills needed to formulate a viable design and take it from the idea stage to a published game.
Teacher
David Pfeffer
ADJUNCT PROFESSOR
Email: dpfeffer@stevens.edu
Education
Bachelors of Science in Computer Science
Stevens Institute of Technology
Hoboken, NJ
Honors; Minor in Law and Public Policy
Masters of Science in Computer Science
Stevens Institute of Technology
Hoboken, NJ
4.0 GPA; Graduate Certificates in Computer Systems, Databases & Service Oriented Architecture, Distributed Systems, Enterprise Computing, Quantitative Software Engineering, Service Oriented Computing
Professional Societies
Member of the IEEE Computer Society and ACM.
Courses
CS 521 TCP/IP Networking
CS 570 Introduction to Programming, Data Structures, and Algorithms
CS 465 Selected Topics in Computer Science
SSW 810 Selected Topics in Systems Centric Software Engineering